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Post by luftharn on Aug 6, 2015 7:46:44 GMT -8
On pg. 27 under Customs of the Old Gods, it says that they follow Five Virtues, but only four are listed. So, is it Four Virtues or are we missing a virtue?
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Post by shinken on Aug 10, 2015 8:08:05 GMT -8
Professional, page 51. It says every Ally has Professional, but an Ally can have Resilient or Sturdy instead.
Protective feature, page 51.
"Special: Counts as two features; if the asset is a Device, can be applied a maximum of twice; if the asset is a Technique, it starts with two flaws instead of one."
The last sentence is default for all features that count as two features, so I'm not sure how to read this. Does it mean Protective does not count as two features for a Device? Does it mean it actually counts as three features for a technique?
Building the Ancient Wind, page 55. The example mentions that it costs a whole refresh point to buy Exceptional and that it gives you an additional flaw. The description on page 45 implies that features like Exceptional doesn't cost extra refresh, they just need an additional flaw. Which is it?
Creating Assets During Play, page 57.
"Player’s choice, plus the asset either lasts one extra scene (if a temporary asset) or the asset’s refresh cost is reduced by one, to a minimum of one (if a permanent aspect)" Emphasis mine - bolded word should have been "asset".
The Ticking Clock, page 58. "You don’t need an exact number or days," Emphasis mine - bolded word should have been "of".
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Post by luftharn on Aug 11, 2015 8:31:44 GMT -8
Professional, page 51. It says every Ally has Professional, but an Ally can have Resilient or Sturdy instead. An Ally asset has ALL three features at level 1 for free. Protective feature, page 51. "Special: Counts as two features; if the asset is a Device, can be applied a maximum of twice; if the asset is a Technique, it starts with two flaws instead of one." The last sentence is default for all features that count as two features, so I'm not sure how to read this. Does it mean Protective does not count as two features for a Device? Does it mean it actually counts as three features for a technique? From my understanding, Protective always counts as two features. On Devices, it has the limitation of being applied twice at most (but still counts as two features and gives out no additional flaw), and on Techniques, it starts with the usual two flaws instead of the max. application limitation. Building the Ancient Wind, page 55. The example mentions that it costs a whole refresh point to buy Exceptional and that it gives you an additional flaw. The description on page 45 implies that features like Exceptional don't cost extra refresh, they just need an additional flaw. Which is it? Exceptional and all "double features" require an additional flaw which you don't get compensation for. That is the minimum flaws your asset will have. From that point on, you can either pay up extra refresh (which is taken into account on Step 4 of Asset Creation) OR add additional flaws, to reduce the refresh cost. For example, if you create a sword with exceptional, and harmful 2, it'll have at least two flaws (required by exceptional). And that means it's refresh cost is 2r: 1r for the basic 2 features/1 flaw, plus 1r for the extra Harmful 2. OR you could have it gain two additional flaws, to pay for it's two additional features (the two applications of Harmful).
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