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Post by Ryan M. Danks on Mar 20, 2014 12:58:56 GMT -8
List your Jadepunk [Fate Core] related errata here.
We probably won't address the issue here, but we will consider every suggestion made.
Thanks for your help!
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Post by eldritchfire on Mar 20, 2014 14:32:03 GMT -8
Missed closing parentheses for Profession on page 30.
The word "aspect" instead of "asset" in the table on page 57.
-EF
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Post by Ryan M. Danks on Mar 21, 2014 11:28:41 GMT -8
We've addressed all of the above issues in the new text (updated everywhere Jadepunk is sold). Fortunately, we got it resolved before going to print!
Thanks for the help!
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Post by eldritchfire on Mar 21, 2014 12:41:51 GMT -8
Glad to be of assistance! You mentioned over on G+ that I should post errors I found here, so I did! Better to mention twice and get confirmation than once and be overlooked, right? -EF EDIT: And now that I have figured out how to change my avatar, I might seem more familiar
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Post by Ryan M. Danks on Mar 21, 2014 16:19:03 GMT -8
Glad to be of assistance! You mentioned over on G+ that I should post errors I found here, so I did! Better to mention twice and get confirmation than once and be overlooked, right? -EF EDIT: And now that I have figured out how to change my avatar, I might seem more familiar I recognized you from your company name. (I was a backer of your Fate character sheets).
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Post by eldritchfire on Mar 22, 2014 20:05:13 GMT -8
On page 49, flexible is listed as available for devices and techniques, but it's not listed on the table of available device features on page 47.
-EF
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Post by Ryan M. Danks on Aug 31, 2014 10:16:20 GMT -8
Page 51, Professional: the "Special" rule should read: can be applied no more than three times to an Asset.
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Post by CrackedOzy on Nov 3, 2014 8:27:53 GMT -8
Under the "Exceptional" feature there is a suggested option that says "An attack that prevents the defender from checking a stress box to reduce the hit." Shouldn't that be "An attack that prevents the defender from taking a consequence to reduce the hit." Or is it meant to force them to take a consequence?
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Post by Ryan M. Danks on Nov 5, 2014 10:48:16 GMT -8
That's meant to force them to either take a consequence or be taken out (if they have no consequences).
Perfect for those blades that can cut through anything.
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Post by michael on Dec 19, 2014 9:27:18 GMT -8
As requested, here are some issues I found:
Page 49 -- Flexible notes that it may allow you to fire a cannon using Engineer, but the description of Engineer allows that already.
Page 51 -- Professional says that it may only be applied twice, yet there are rules for applying it thrice.
Not an error exactly, but the example ally on page 46 is a little confusingly written. The bit that says that allies get some free features (Professional, Resilient, and Sturdy) is pinched at the bottom, and that made it easy to miss. The result is that the example is a lot more opaque than it might otherwise be if that rule were above it. So it's more a formatting critique than an error, but I found it sufficiently problematic that it impacted my understanding.
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Post by nolith on Jan 24, 2015 0:55:33 GMT -8
I noticed the same problems as Michael .
Regarding the use of engineering for the fighting with huge weapons, which one is the right rule? Are those weapons meant to be fired using engineering or fighter?
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Post by Ryan M. Danks on Jan 29, 2015 14:57:28 GMT -8
That was the result of two different people writing sections that deal with the same issue.
I'd suggest Flexible is the proper one, and ignore Engineer for that purpose. But until the issue is officially corrected, it's really up to the table.
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Post by thedoomedone on Feb 7, 2015 1:18:35 GMT -8
On pg. 27 under Customs of the Old Gods, it says that they follow Five Virtues, but only four are listed.
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Post by Kraht on Mar 16, 2015 9:39:58 GMT -8
On p77, under "recovering from stress and consequences" it's indicated that, after recovery : -Moderate consequences are cleared at the end of the next session -Severe consequences are cleared at the end of the scenario.
That's all fine, but on p 40-41, under "milestones", it's indicated that Moderate and Severe consequences only get cleared if they've been around for at least two sessions. Which is right ?
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Post by Ryan M. Danks on Mar 21, 2015 11:41:49 GMT -8
It's at least two sessions. The moderate consequences have to be around for at least a full session, which necessitates that it existed in the previous session. Severe consequences gained at the end of a scenario (last session of it) don't clear until the end of the next scenario (so the group can't spam severe consequences in the final fight of the scenario and not suffer the recovery time for it).
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